* Characters with religion level of 0 cannot be attacked in Religion Wars zones on the grounds of religious conflict. They of course can still be attacked if they go criminal, or participate in clan war or are in a Chaos Zone.
* Astral Carnival skill will now increase the base damage of your attack spells (but not the modifier, which is base unmodified spell damage divided by 200).
* Players should now be able to identify the skills of the monsters by looking at the tool-tip on the monster image. The disciplines monsters are skilled in are divided in groups each one with an appropriate title.
* Evil monsters have also learned some new tricks: Bloody Carnage, which damages the target for 5% of total health and mana and also leaves a Searing Pain effect on her; Disembowel - which is a hex that lowers the maximum of health points; Counter-attack that allows them to actually counter-attack; Focus Attack.
* Characters that are currently in Stealth but visible to you cannot be distinguished by their avatars, and also their equipment cannot be seen.
* There has also been some, we hope, very satisfying changes to the Stealth skill formulae which should make it more reliable.