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From November 15, a new system for separating monsters is being introduced: animals and humanoids:
- Animals are monsters for gaining ingidients and for regular leveling. They have no religion, no gold, no equipment, and are not strengthened in any way. Experience usually drops.
- Humanoids are monsters for getting religion, group battles, and in the future with other bonuses. They can have a religion (more often than before), they can have 4 types and use magic, they can be cast outside of battle, they can be cast in battle, they have enhanced stats, they can have gold and equipment items, and their combat experience is increased.
Read more on the forum in this thread
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32% 17% 21% 30%
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Emerald Cape 20:00 30/01
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White Desert 01:40 31/01
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Rotten Swamp 01:41 31/01
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