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- The experience multipliers are removed. Now beasts and humanoids give the same amount of experience;
- The "smartness" of humanoid monsters has been removed (cast selfbuffs);
- Gold from humanoids is increased x1.5 in religion conflict zones and x2 in chaos zones, if a character has an active religion. This rule does not apply to clan castles. Multipliers are stacked with other bonuses and potions;
- In religion war zones: characters with active religion can loot up to 2 ingredients from monsters, and in chaos zones: up to 3 ingredients. Characters without religion can get more than 1 ingredient only in mutation areas (3-5 ingredients);
- The cost of selling and processing the fish is reduced by 30%.
The above multipliers may be adjusted to balance the gold amount in the game.
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32% 16% 21% 31%
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Creek 10:31 29/01
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Dead Rock 20:36 29/01
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Poisoned Brook 20:54 29/01
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