|
|
The skill gives the ability to wound the enemy especially hard. In case of successful application the temporary effect of Lacerated Wounds is activated on the enemy, under which influence he regulary (each 2 seconds after activation) gets injuries. The size of injuries depends on the index of current life level of the enemy (see formula). Works out in a battle automatically, if the character is armed with a Dagger or a Sword. Is studied in the Guild of Assasins, Elite Guild of Assasins and in Academy of Assasins. The cure from this effect is Bandages (more details in Library section "Potions").
|
Guild of Assasins
|
| Level |
Guild Level |
Effect |
Mana |
| 1 |
1 |
2.8 |
-- |
| 2 |
6 |
4 |
-- |
| 3 |
10 |
4.9 |
-- |
| 4 |
14 |
5.7 |
-- |
| 5 |
15 |
6.3 |
-- |
|
Elite Guild of Assasins
|
| Level |
Guild Level |
Effect |
Мana |
| 6 |
1 |
6.9 |
-- |
| 7 |
5 |
7.5 |
-- |
| 8 |
9 |
8 |
-- |
| 9 |
13 |
8.5 |
-- |
| 10 |
15 |
8.9 |
-- |
|
Academy of Assasins
|
| Level |
Guild Level |
Effect |
Mana |
| 11 |
1 |
9.4 |
-- |
| 12 |
2 |
9.8 |
-- |
| 13 |
4 |
10.2 |
-- |
| 14 |
5 |
10.6 |
-- |
| 15 |
6 |
11 |
-- |
| 16 |
8 |
11.3 |
-- |
| 17 |
9 |
11.7 |
-- |
| 18 |
10 |
12 |
-- |
| 19 |
13 |
12.3 |
-- |
| 20 |
14 |
12.6 |
-- |
Formulas
SH = ( 15 + Lev / 2 ), where
SH - Chance of success;
Lev - Level of skill.
U = E * CHP / 200 .. E * CHP / 100, where
U - Damage of skill;
E - Effect from the table;
CHP - An amount of life of the target at the moment.
Time = Lev + 2, where
Time - Duration of action in seconds;
Lev - Level of skill.
|
32% 16% 21% 31%
|
|
Creek 10:31 29/01
|
Dead Rock 20:36 29/01
|
Poisoned Brook 20:54 29/01
|
|
|